The Weapon Table
Feb 13
2009
Ranges are given in Yards, or stated as personal for combat weapons. The adjustment is an alteration in the weapon damage dependent on strength or dexterity. The “to hit” chance is unaltered.
The damage type is indicated by Blunt, Sharp, Piercing, Energy or Special.
Damage is indicated in the line below, apply damage to Armour first. A negative armour value indicates that the damage is exacerbated, not ameliorated as with normal armour.
Notes and comments are below this.
|
Name |
Punch |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Unarmed |
|
Damage |
1d4 |
|
Description |
Just a balled up Fist |
|
|
|
|
Name |
Kick |
|
Range |
Personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Unarmed |
|
Damage |
1d4+1 |
|
Description |
With Shoes or Boots |
|
|
|
|
Name |
Strangle |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Unarmed |
|
Damage |
Special |
|
Description |
1d4 per segment, unless Str Vs Str passed by victim. Victim can only use small weapons attacks, and can only break free or attack per segment. Head Injury. Attacker only hits once. |
|
|
|
|
Name |
Brass Knuckles |
|
Range |
personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Unarmed |
|
Damage |
1d4+1 |
|
Description |
A brass bar with finger holes in it. When held in the hand the brass bar covers the knuckles. This aids in doing injury when punching an opponent. |
|
|
|
|
Name |
Kitchen Knife |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Unarmed |
|
Damage |
1d4 |
|
Description |
As for Bread |
|
|
|
|
Name |
Combat Dagger |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Short Blade |
|
Damage |
1d4+1 |
|
Description |
Professional Knife |
|
|
|
|
Name |
Truncheon |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Small Blunt |
|
Damage |
1d6 |
|
Description |
Like Police persons use |
|
|
|
|
Name |
Martial Arts |
|
Range |
Personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Special |
|
Damage |
Special |
|
Description |
1d4 per blow, up to 4 blows per segment, (1d4), must commit for whole round. Highly trained Fighting |
|
|
|
|
Name |
Composite Bow |
|
Range |
200 Yards |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Bow |
|
Damage |
2d8 – 10yds; 1d8 – 60yds; 1d6 |
|
Description |
It averages four to five feet in length. The main body of this bow is made from many strips of wood, horn or bone laminated together for strength. This bow is double recurved and has a greater range than other bows. |
|
|
|
|
Name |
Long Bow |
|
Range |
150 Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Bow |
|
Damage |
2d8+2 <10yds; 1d8+1d6 <60yds; 1d8 |
|
Description |
The largest bow available for use in the game. It is six feet from tip to tip. This bow is based on the English long bow. |
|
|
|
|
Name |
Horse Bow/ Shortbow |
|
Range |
50 Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Bow |
|
Damage |
2d6 <10yds; 1d6 <30yds; 1d6 |
|
Description |
This is a short bow measuring only three feet from tip to tip. It is designed to be used while mounted on a riding animal. |
|
|
|
|
Name |
Recurve Bow |
|
Range |
120 Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Bow |
|
Damage |
2d8 <10yds; 1d8 <60yds; 1d6 |
|
Description |
This bow is curved outward at the ends giving it greater range than the horse bow. It also is designed to be used while mounted on a riding animal. |
|
|
|
|
Name |
Light Crossbow |
|
Range |
100 Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Bow |
|
Damage |
2d8+2 <10yds; 1d8+2 <60yds; 1d8 |
|
Description |
A lightweight crossbow that can be cocked by hand. |
|
|
|
|
Name |
Heavy Crossbow |
|
Range |
100 Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Bow |
|
Damage |
2d10 <10yds; 2d8 <60yds; 1d10 |
|
Description |
A larger crossbow that has a stirrup to place a foot to hold the bow when cocking it. This is necessary as two hands are required to draw this crossbow. A combat segment is required to cock this weapon, the wielder may not move during this time. |
|
|
|
|
Name |
Boar Spear |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Thrown OR Pole Arm |
|
Damage |
1d10 |
|
Description |
This is a five-foot spear with an eighteen-inch crossbar set just below the blade. The blade itself is nine inches long. This crossbar is to keep a boar from driving itself up the spear to get to its attacker. |
|
|
|
|
Name |
Javelin |
|
Range |
60Yards |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Thrown |
|
Damage |
1d8 |
|
Description |
A short three foot long throwing spear. It has a six-inch double-edged blade. |
|
|
|
|
Name |
Lance |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
15 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Pole Arm |
|
Damage |
2d10 |
|
Description |
This pole arm is a special twelve-foot long spear-like weapon designed to be used while on a riding animal. A blunted version of this weapon is used in a sport called jousting. Normally only the nobility participates in this sport. |
|
|
|
|
Name |
Naginata |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
1d10 |
|
Description |
This is a six foot long pole with an eight inch curved blade on the end. The naginata is from ancient Japan. It not intended to be thrown in combat. |
|
|
|
|
Name |
Pike |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Pole Arm |
|
Damage |
1d8 |
|
Description |
A fourteen-foot long wooden shaft with an eight to ten inch double-edged blade. This weapon is not usable indoors due to its great length. The pike is normally used in mass troop formations. |
|
|
|
|
Name |
Poleaxe |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Large Axe |
|
Damage |
1d8+2 |
|
Description |
This pole weapon is eight feet long fitted with an axe blade on the end. There are many different versions of this weapon. The poleaxe is very difficult to use when indoors. |
|
|
|
|
Name |
Quarter Staff |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Pole Arm |
|
Damage |
3d4 |
|
Description |
This is a well-seasoned six-foot staff of either ash or oak. Sometimes the ends are capped with either iron or steel. |
|
|
|
|
Name |
Spear |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Thrown |
|
Damage |
1d10 |
|
Description |
This weapon comes in two lengths, six or ten feet. They will have a six to eight inch double-edged blade. The six-foot version is the preferred weapon of use of the Warn race. The ten-foot version is difficult to use indoors. |
|
|
|
|
Name |
Trident |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Pole Arm |
|
Damage |
1d10 |
|
Description |
This is a five foot long shaft with a three bladed prong on the end. The middle prong is eight inches long, while the ones on either side are six inches long. The Roman gladiators used the trident. |
|
|
|
|
Name |
Short Sword |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Short Blade |
|
Damage |
1D6+1 |
|
Description |
The generic short sword. |
|
|
|
|
Name |
Bastard Sword |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
2d8 |
|
Description |
This is the largest of the one-handed swords. It is sometimes referred to as a hand-and-a-half sword due to its long hilt. |
|
|
|
|
Name |
Battle-Axe |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Large Axe |
|
Damage |
1d8+1 |
|
Description |
This axe has one cutting edge with a spike on the other side for balance. |
|
|
|
|
Name |
Cane Sword |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Short Blade |
|
Damage |
1d6 |
|
Description |
This is a wooden cane with a concealed twenty-four inch blade inside. |
|
|
|
|
Name |
Cutlass |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade |
|
Damage |
1d8 |
|
Description |
This sword has a wide, slightly curved blade. This is a short sword that was designed for use aboard ship. It is the preferred weapon of the buccaneer adventurer occupation. |
|
|
|
|
Name |
Double Axe |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Large Axe |
|
Damage |
1d12 |
|
Description |
This axe is similar to the battle-axe but it has a second cutting edge instead of a spike. Dwarves also favour the use of this weapon. |
|
|
|
|
Name |
Falchion 1H |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade |
|
Damage |
1d8 |
|
Description |
This sword has very wide slightly curved blade. |
|
|
|
|
Name |
Falchion 2H |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
2d6 |
|
Description |
This sword has very wide slightly curved blade. |
|
|
|
|
Name |
Throwing Axe |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Small Axe |
|
Damage |
1d6 |
|
Description |
This axe has a small head on a long handle. It is weighted so it can be used either held in the hand or as a thrown weapon. Vikings prefer this weapon as a thrown weapon. |
|
|
|
|
Name |
Short Sword |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Short Blade |
|
Damage |
1d6+1 |
|
Description |
This is a short bladed double-edged sword. |
|
|
|
|
Name |
Hatchet |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Small Axe OR Small Thrown |
|
Damage |
1d6+1 |
|
Description |
This axe has a small blade on an eighteen-inch handle. It is normally used as a camp tool, though it can be used as a weapon. This weapon is also called a hand axe. |
|
|
|
|
Name |
Katana |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade |
|
Damage |
1d10 |
|
Description |
This is a Japanese long sword that is slightly curved. It is only edged on one side. This is a preferred weapon of the samurai adventurer occupation. |
|
|
|
|
Name |
Long Sword |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade |
|
Damage |
1d8 |
|
Description |
This is a sword with a long and narrow blade. The blade is double edged. |
|
|
|
|
Name |
Broadsword |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
1d10 |
|
Description |
This sword is similar to the long sword, but has a heavier broad blade. Persons with Str greater than 21 can wield it one handed. Otherwise it is a two handed weapon. |
|
|
|
|
Name |
Ninjato |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Short Blade |
|
Damage |
1d8 |
|
Description |
This is a short, straight bladed Japanese sword. It is only edged on one side. |
|
|
|
|
Name |
Rapier |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
15 |
|
Damage Type |
Piercing |
|
Fight Type |
Short Blade |
|
Damage |
1d6 |
|
Description |
This sword is designed for thrusting to cause puncture wounds. It has a long thin blade. To use this sword properly requires the individual to have a high dexterity. The swashbuckler adventurer occupation prefers this sword to other s. |
|
|
|
|
Name |
Sabre |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade OR Short Blade |
|
Damage |
1d8 |
|
Description |
This sword has a slightly curved single edged blade. It was designed to be used from the back of a riding animal. The nomad adventurer occupation prefers this sword to other s. |
|
|
|
|
Name |
Scimitar |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Long Blade |
|
Damage |
1d8+1 |
|
Description |
This is a sword with a slightly curved, single edged blade. The scimitar originated in the deserts of the Middle East. |
|
|
|
|
Name |
Wakizashi |
|
Range |
Personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Short Blade |
|
Damage |
1d6 |
|
Description |
This is a Japanese short sword. It has a slightly curved, single edged blade. |
|
|
|
|
Name |
Ball and Chain |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
15 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Large Blunt |
|
Damage |
3d6 |
|
Description |
This is a large metal ball with spikes protruding from it. It is attached to a four-foot long chain. A critical miss with this weapon would imply self . Super Critical miss would be double self inflicted. |
|
|
|
|
Name |
Club |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Small Blunt |
|
Damage |
1d8 |
|
Description |
Any thick branch or other blunt wooded weapon is considered a club. |
|
|
|
|
Name |
Flail |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Large Blunt |
|
Damage |
2d8+2 |
|
Description |
This weapon has a wooden handle attached to a chain. Half way up the chain it splits into three chains with a spiked ball attached at the other end of these chains. Self on critical miss. |
|
|
|
|
Name |
Horseman’s Mace |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
13 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Large Blunt |
|
Damage |
2d8+2 |
|
Description |
This is designed to be used while mounted on a riding animal. |
|
|
|
|
Name |
War Hammer |
|
Range |
personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Large Blunt |
|
Damage |
2d6-1 |
|
Description |
War Hammer swings as Large Blunt |
|
|
|
|
Name |
Pick |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Blunt |
|
Damage |
1d10 1 |
|
Description |
This weapon is similar to a pick used for breaking ground when digging. It is designed for puncturing the heavier armours made of metal. |
|
|
|
|
Name |
Claymore |
|
Range |
Personal |
|
Bonus |
Str |
|
Min Str |
15 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
1d12+2 / 1d10 Knob |
|
Description |
This is a Scottish two-handed sword. It has a large knob on the end of the hilt that can be used to make a crushing blow. |
|
|
|
|
Name |
Flamberge |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Heavy Long Blade |
|
Damage |
1d12+2 |
|
Description |
This French two-handed sword has a serrated blade. It was designed to break the heavier metal armours. |
|
|
|
|
Name |
Great Axe |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
15 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Large Axe |
|
Damage |
2d10 |
|
Description |
This is a very large double-bladed axe. |
|
|
|
|
Name |
Great Hammer |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
9 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Large Blunt |
|
Damage |
2d10 |
|
Description |
This weapon is similar to the war hammer only larger. It is five feet in length. |
|
|
|
|
Name |
Shillelagh |
|
Range |
personal |
|
Bonus |
Str |
|
Min Str |
13 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Heavy Long Blade |
|
Damage |
2d8 |
|
Description |
This is a large club five feet in length. The tip is covered in iron or steel. This druid adventurer occupation prefers to use this weapon to other s. |
|
|
|
|
Name |
Stiletto |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Unarmed |
|
Damage |
1d4+1 |
|
Description |
This is a thin bladed thrusting knife with a nine inch blade. |
|
|
|
|
Name |
Crossbow (One-handed) |
|
Range |
Personal |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Bow |
|
Damage |
1d6 |
|
Description |
These little crossbows are designed to be used one-handed in the manner pistols are used today. |
|
|
|
|
Name |
Feather Staff |
|
Range |
personal |
|
Bonus |
Dex |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Short Blade OR Pole Arm |
|
Damage |
1d10 |
|
Description |
This is a wooden walking stick thirty-six inches long. It has three sixteen inch concealed blades that push out of the end. |
|
|
|
|
Name |
Main Gauche |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Small Blade |
|
Damage |
1d6 |
|
Description |
A dagger that is used like a shield. It has two short prongs on either side of the blade. An opponent’s sword can sometimes be caught between a prong and the blade. When a blade is trapped a twist of the wrist has a chance of breaking the opponent’s sword. |
|
|
|
|
Name |
Shruriken |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Sharp |
|
Fight Type |
Small Thrown |
|
Damage |
1d4 |
|
Description |
These are thrown weapons in the shape of a star. Each edge is razor sharp. |
|
|
|
|
Name |
Sling |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Blunt |
|
Fight Type |
Small Thrown OR Special |
|
Damage |
1d6 |
|
Description |
This weapon is a short length of leather that is looped around a stone or iron pellet. It is then whirled over the head. When one end of the strap is released the projectile is directed at your opponent. |
|
|
|
|
Name |
Weighted Net |
|
Range |
personal |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Special |
|
Fight Type |
Special |
|
Damage |
Tangle |
|
Description |
This is a large weave net with weights placed around the edge. It is used to entangle and trap opponents. |
|
|
|
|
Name |
Black Powder Pistol |
|
Range |
20yds |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
1d8 |
|
Description |
Basically a single shot gunpowder gun. |
|
|
|
|
Name |
Musket |
|
Range |
30Yds |
|
Bonus |
None |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
1d10+1 |
|
Description |
A long gun, no rifling, with short range but devastating attack. |
|
|
|
|
Name |
Blunder Buss |
|
Range |
40Yds |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Rifle |
|
Damage |
2d6 10yds; 1d6 – 30yds; 1d6 |
|
Description |
A large bore Elephant gun, fires shot. |
|
|
|
|
Name |
Pistol (Modern Small) |
|
Range |
100yds |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
Depends on Ammunition |
|
Description |
Classic Modern pistol |
|
|
|
|
Name |
Pistol (Modern Large) |
|
Range |
100yds |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
Depends on Ammunition, min2d6 |
|
Description |
Classic Modern pistol, your .44 Magnum |
|
|
|
|
Name |
Pistol (Post Modern) |
|
Range |
150Yds |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
Depends on Ammunition, min2d6 |
|
Description |
Post-Modern pistol |
|
|
|
|
Name |
Rifle (Small) |
|
Range |
1 Mile |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Rifle |
|
Damage |
Depends on Ammunition, min2d6, classically d1d12 |
|
Description |
Rifle as used by recreational shooters. |
|
|
|
|
Name |
Rifle (Large) |
|
Range |
1 Mile |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Rifle |
|
Damage |
Depends on Ammunition, min2d6, classically d12+3 |
|
Description |
Rifle as used by the army. |
|
|
|
|
Name |
Rifle (Sniper) |
|
Range |
300Yds |
|
Bonus |
None |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Rifle |
|
Damage |
Depends on Ammunition, min2d6 |
|
Description |
As used by Edward Fox |
|
|
|
|
Name |
Sub machinegun (small) |
|
Range |
50 Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Small Arms |
|
Damage |
Classically, each burst is 2d8 |
|
Description |
Each die is applied to a different target in a field of fire |
|
|
|
|
Name |
Sub machinegun (medium) |
|
Range |
50 Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
Classically, each burst is 2d10 |
|
Description |
Each die is applied to a different target in a field of fire |
|
|
|
|
Name |
Sub machinegun (large) |
|
Range |
50Yds |
|
Bonus |
none |
|
Min Str |
9 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
Classically, each burst is 3d10 |
|
Description |
Each die is applied to a different target in a field of fire |
|
|
|
|
Name |
Machine Gun Small |
|
Range |
300Yds |
|
Bonus |
none |
|
Min Str |
Str 5 |
|
Min Dex |
Dex 1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
3d8 |
|
Description |
Tin. |
|
|
|
|
Name |
Machine Gun Large |
|
Range |
300Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
3d10 |
|
Description |
Tin. |
|
|
|
|
Name |
Shotgun 12 Gauge |
|
Range |
30Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
2d10 |
|
Description |
Classic Shotgun |
|
|
|
|
Name |
Shotgun 10 Gauge |
|
Range |
30Yds |
|
Bonus |
None |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
2d10+5 1 |
|
Description |
Classic Shotgun |
|
|
|
|
Name |
Shotgun 8 or more Gauge |
|
Range |
30Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Piercing |
|
Fight Type |
Large Firearm |
|
Damage |
4d10+10 |
|
Description |
Stupidly Large Shotgun. Recoil Effects. |
|
|
|
|
Name |
Laser Pistol |
|
Range |
1 Mile |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Small Arms |
|
Damage |
2d6 |
|
Description |
As in a laser pulse. |
|
|
|
|
Name |
Laser Rifle |
|
Range |
10 Miles |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Rifle |
|
Damage |
2d10 |
|
Description |
As in a laser pulse. |
|
|
|
|
Name |
Plasma Rifle |
|
Range |
500Yds |
|
Bonus |
none |
|
Min Str |
5 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Rifle |
|
Damage |
6d6 |
|
Description |
Charged particle beam of destruction, very deadly, very painful, very unstoppable. |
|
|
|
|
Name |
Taser |
|
Range |
10ft |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Special |
|
Damage |
Shock only |
|
Description |
As in classic taser |
|
|
|
|
Name |
Small Radiation Weapons |
|
Range |
20ft |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Special |
|
Damage |
d4+d4 injury (Con) |
|
Description |
Irradiates and poisons subject |
|
|
|
|
Name |
Phaser |
|
Range |
200ft |
|
Bonus |
none |
|
Min Str |
1 |
|
Min Dex |
1 |
|
Damage Type |
Energy |
|
Fight Type |
Small Arms |
|
Damage |
As setting. Able to stun, or kill |
|
Description |
Settings vary. 1d4 smallest to 2d20 largest May be set to stun. |
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