Ranges are given in Yards, or stated as personal for combat weapons.  The adjustment is an alteration in the weapon damage dependent on strength or dexterity.  The “to hit” chance is unaltered.

The damage type is indicated by Blunt, Sharp, Piercing, Energy or Special.

Damage is indicated in the line below, apply damage to Armour first.  A negative armour value indicates that the damage is exacerbated, not ameliorated as with normal armour.

Notes and comments are below this.

 

Name

Punch

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Unarmed

Damage

1d4

Description

Just a balled up Fist

 

 

Name

Kick

Range

Personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Unarmed

Damage

1d4+1

Description

With Shoes or Boots

 

 

Name

Strangle

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Unarmed

Damage

Special

Description

1d4 per segment, unless Str Vs Str passed by victim.  Victim can only use small weapons attacks, and can only break free or attack per segment.  Head Injury.  Attacker only hits once.

 

 

Name

Brass Knuckles

Range

personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Unarmed

Damage

1d4+1

Description

A brass bar with finger holes in it.  When held in the hand the brass bar covers the knuckles.  This aids in doing injury when punching an opponent.

 

 

Name

Kitchen Knife

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Unarmed

Damage

1d4

Description

As for Bread

 

 

Name

Combat Dagger

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Short Blade

Damage

1d4+1

Description

Professional Knife

 

 

Name

Truncheon

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Small Blunt

Damage

1d6

Description

Like Police persons use

 

 

Name

Martial Arts

Range

Personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Special

Damage

Special

Description

1d4 per blow, up to 4 blows per segment, (1d4), must commit for whole round.  Highly trained Fighting

 

 

Name

Composite Bow

Range

200 Yards

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Bow

Damage

2d8 – 10yds; 1d8 – 60yds; 1d6

Description

It averages four to five feet in length.  The main body of this bow is made from many strips of wood, horn or bone laminated together for strength.  This bow is double recurved and has a greater range than other bows.

 

 

Name

Long Bow

Range

150 Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Bow

Damage

2d8+2 <10yds; 1d8+1d6 <60yds; 1d8

Description

The largest bow available for use in the game.  It is six feet from tip to tip.  This bow is based on the English long bow.

 

 

Name

Horse Bow/ Shortbow

Range

50 Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Bow

Damage

2d6 <10yds; 1d6 <30yds; 1d6

Description

This is a short bow measuring only three feet from tip to tip.  It is designed to be used while mounted on a riding animal.

 

 

Name

Recurve Bow

Range

120 Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Bow

Damage

2d8 <10yds; 1d8 <60yds; 1d6

Description

This bow is curved outward at the ends giving it greater range than the horse bow.  It also is designed to be used while mounted on a riding animal.

 

 

Name

Light Crossbow

Range

100 Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Bow

Damage

2d8+2 <10yds; 1d8+2 <60yds; 1d8

Description

A lightweight crossbow that can be cocked by hand.

 

 

Name

Heavy Crossbow

Range

100 Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Bow

Damage

2d10 <10yds; 2d8 <60yds; 1d10

Description

A larger crossbow that has a stirrup to place a foot to hold the bow when cocking it.  This is necessary as two hands are required to draw this crossbow.  A combat segment is required to cock this weapon, the wielder may not move during this time.

 

 

Name

Boar Spear

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Thrown OR Pole Arm

Damage

1d10

Description

This is a five-foot spear with an eighteen-inch crossbar set just below the blade.  The blade itself is nine inches long.  This crossbar is to keep a boar from driving itself up the spear to get to its attacker. 

 

 

Name

Javelin

Range

60Yards

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Thrown

Damage

1d8

Description

A short three foot long throwing spear.  It has a six-inch double-edged blade. 

 

 

Name

Lance

Range

personal

Bonus

none

Min Str

15

Min Dex

1

Damage Type

Piercing

Fight Type

Pole Arm

Damage

2d10

Description

This pole arm is a special twelve-foot long spear-like weapon designed to be used while on a riding animal.  A blunted version of this weapon is used in a sport called jousting.  Normally only the nobility participates in this sport.

 

 

Name

Naginata

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

1d10

Description

This is a six foot long pole with an eight inch curved blade on the end.  The naginata is from ancient Japan.  It not intended to be thrown in combat.

 

 

Name

Pike

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Pole Arm

Damage

1d8

Description

A fourteen-foot long wooden shaft with an eight to ten inch double-edged blade.  This weapon is not usable indoors due to its great length.  The pike is normally used in mass troop formations.

 

 

Name

Poleaxe

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Large Axe

Damage

1d8+2

Description

This pole weapon is eight feet long fitted with an axe blade on the end.  There are many different versions of this weapon.  The poleaxe is very difficult to use when indoors.

 

 

Name

Quarter Staff

Range

personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Pole Arm

Damage

3d4

Description

This is a well-seasoned six-foot staff of either ash or oak.  Sometimes the ends are capped with either iron or steel. 

 

 

Name

Spear

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Large Thrown

Damage

1d10

Description

This weapon comes in two lengths, six or ten feet.  They will have a six to eight inch double-edged blade.  The six-foot version is the preferred weapon of use of the Warn race.  The ten-foot version is difficult to use indoors.

 

 

Name

Trident

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Pole Arm

Damage

1d10

Description

This is a five foot long shaft with a three bladed prong on the end.  The middle prong is eight inches long, while the ones on either side are six inches long.  The Roman gladiators used the trident.

 

 

Name

Short Sword

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Short Blade

Damage

1D6+1

Description

The generic short sword.

 

 

Name

Bastard Sword

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

2d8

Description

This is the largest of the one-handed swords.  It is sometimes referred to as a hand-and-a-half sword due to its long hilt.

 

 

Name

Battle-Axe

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Large Axe

Damage

1d8+1

Description

This axe has one cutting edge with a spike on the other side for balance. 

 

 

Name

Cane Sword

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Short Blade

Damage

1d6

Description

This is a wooden cane with a concealed twenty-four inch blade inside.

 

 

Name

Cutlass

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade

Damage

1d8

Description

This sword has a wide, slightly curved blade.  This is a short sword that was designed for use aboard ship.  It is the preferred weapon of the buccaneer adventurer occupation.

 

 

Name

Double Axe

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Large Axe

Damage

1d12

Description

This axe is similar to the battle-axe but it has a second cutting edge instead of a spike.  Dwarves also favour the use of this weapon.

 

 

Name

Falchion 1H

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade

Damage

1d8

Description

This sword has very wide slightly curved blade.

 

 

Name

Falchion 2H

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

2d6

Description

This sword has very wide slightly curved blade.

 

 

Name

Throwing Axe

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Small Axe

Damage

1d6

Description

This axe has a small head on a long handle.  It is weighted so it can be used either held in the hand or as a thrown weapon.  Vikings prefer this weapon as a thrown weapon.

 

 

Name

Short Sword

Range

personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Short Blade

Damage

1d6+1

Description

This is a short bladed double-edged sword.

 

 

Name

Hatchet

Range

personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Small Axe OR Small Thrown

Damage

1d6+1

Description

This axe has a small blade on an eighteen-inch handle.  It is normally used as a camp tool, though it can be used as a weapon.  This weapon is also called a hand axe.

 

 

Name

Katana

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade

Damage

1d10

Description

This is a Japanese long sword that is slightly curved.  It is only edged on one side.  This is a preferred weapon of the samurai adventurer occupation.

 

 

Name

Long Sword

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade

Damage

1d8

Description

This is a sword with a long and narrow blade.  The blade is double edged.

 

 

Name

Broadsword

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

1d10

Description

This sword is similar to the long sword, but has a heavier broad blade.  Persons with Str greater than 21 can wield it one handed.  Otherwise it is a two handed weapon.

 

 

Name

Ninjato

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Short Blade

Damage

1d8

Description

This is a short, straight bladed Japanese sword.  It is only edged on one side.

 

 

Name

Rapier

Range

personal

Bonus

Dex

Min Str

1

Min Dex

15

Damage Type

Piercing

Fight Type

Short Blade

Damage

1d6

Description

This sword is designed for thrusting to cause puncture wounds.  It has a long thin blade.  To use this sword properly requires the individual to have a high dexterity.  The swashbuckler adventurer occupation prefers this sword to other s.

 

 

Name

Sabre

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade OR Short Blade

Damage

1d8

Description

This sword has a slightly curved single edged blade.  It was designed to be used from the back of a riding animal.  The nomad adventurer occupation prefers this sword to other s.

 

 

Name

Scimitar

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Long Blade

Damage

1d8+1

Description

This is a sword with a slightly curved, single edged blade.  The scimitar originated in the deserts of the Middle East.

 

 

Name

Wakizashi

Range

Personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Short Blade

Damage

1d6

Description

This is a Japanese short sword.  It has a slightly curved, single edged blade.

 

 

Name

Ball and Chain

Range

personal

Bonus

Str

Min Str

15

Min Dex

1

Damage Type

Blunt

Fight Type

Large Blunt

Damage

3d6

Description

This is a large metal ball with spikes protruding from it.  It is attached to a four-foot long chain.  A critical miss with this weapon would imply self .  Super Critical miss would be double  self inflicted.

 

 

Name

Club

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Small Blunt

Damage

1d8

Description

Any thick branch or other blunt wooded weapon is considered a club.

 

 

Name

Flail

Range

personal

Bonus

Str

Min Str

5

Min Dex

1

Damage Type

Blunt

Fight Type

Large Blunt

Damage

2d8+2

Description

This weapon has a wooden handle attached to a chain.  Half way up the chain it splits into three chains with a spiked ball attached at the other end of these chains.  Self  on critical miss.

 

 

Name

Horseman’s Mace

Range

personal

Bonus

none

Min Str

13

Min Dex

1

Damage Type

Blunt

Fight Type

Large Blunt

Damage

2d8+2

Description

This is designed to be used while mounted on a riding animal.

 

 

Name

War Hammer

Range

personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Large Blunt

Damage

2d6-1

Description

War Hammer swings as Large Blunt

 

 

Name

Pick

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Blunt

Damage

1d10 1

Description

This weapon is similar to a pick used for breaking ground when digging.  It is designed for puncturing the heavier armours made of metal.

 

 

Name

Claymore

Range

Personal

Bonus

Str

Min Str

15

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

1d12+2 / 1d10 Knob

Description

This is a Scottish two-handed sword.  It has a large knob on the end of the hilt that can be used to make a crushing blow.

 

 

Name

Flamberge

Range

personal

Bonus

Str

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Heavy Long Blade

Damage

1d12+2

Description

This French two-handed sword has a serrated blade.  It was designed to break the heavier metal armours.

 

 

Name

Great Axe

Range

personal

Bonus

Str

Min Str

15

Min Dex

1

Damage Type

Sharp

Fight Type

Large Axe

Damage

2d10

Description

This is a very large double-bladed axe.

 

 

Name

Great Hammer

Range

personal

Bonus

Str

Min Str

9

Min Dex

1

Damage Type

Blunt

Fight Type

Large Blunt

Damage

2d10

Description

This weapon is similar to the war hammer only larger.  It is five feet in length.

 

 

Name

Shillelagh

Range

personal

Bonus

Str

Min Str

13

Min Dex

1

Damage Type

Blunt

Fight Type

Heavy Long Blade

Damage

2d8

Description

This is a large club five feet in length.  The tip is covered in iron or steel.  This druid adventurer occupation prefers to use this weapon to other s.

 

 

Name

Stiletto

Range

personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Unarmed

Damage

1d4+1

Description

This is a thin bladed thrusting knife with a nine inch blade. 

 

 

Name

Crossbow (One-handed)

Range

Personal

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Bow

Damage

1d6

Description

These little crossbows are designed to be used one-handed in the manner pistols are used today.

 

 

Name

Feather Staff

Range

personal

Bonus

Dex

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Short Blade OR Pole Arm

Damage

1d10

Description

This is a wooden walking stick thirty-six inches long.  It has three sixteen inch concealed blades that push out of the end.

 

 

Name

Main Gauche

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Small Blade

Damage

1d6

Description

A dagger that is used like a shield.  It has two short prongs on either side of the blade.  An opponent’s sword can sometimes be caught between a prong and the blade.  When a blade is trapped a twist of the wrist has a chance of breaking the opponent’s sword.

 

 

Name

Shruriken

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Sharp

Fight Type

Small Thrown

Damage

1d4

Description

These are thrown weapons in the shape of a star.  Each edge is razor sharp.

 

 

Name

Sling

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Blunt

Fight Type

Small Thrown OR Special

Damage

1d6

Description

This weapon is a short length of leather that is looped around a stone or iron pellet.  It is then whirled over the head.  When one end of the strap is released the projectile is directed at your opponent.

 

 

Name

Weighted Net

Range

personal

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Special

Fight Type

Special

Damage

Tangle

Description

This is a large weave net with weights placed around the edge.  It is used to entangle and trap opponents.

 

 

Name

Black Powder Pistol

Range

20yds

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

1d8

Description

Basically a single shot gunpowder gun.

 

 

Name

Musket

Range

30Yds

Bonus

None

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

1d10+1

Description

A long gun, no rifling, with short range but devastating attack.

 

 

Name

Blunder Buss

Range

40Yds

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Rifle

Damage

2d6 10yds; 1d6 – 30yds; 1d6

Description

A large bore Elephant gun, fires shot.

 

 

Name

Pistol (Modern Small)

Range

100yds

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

Depends on Ammunition

Description

Classic Modern pistol

 

 

Name

Pistol (Modern Large)

Range

100yds

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

Depends on Ammunition, min2d6

Description

Classic Modern pistol, your .44 Magnum

 

 

Name

Pistol (Post Modern)

Range

150Yds

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

Depends on Ammunition, min2d6

Description

Post-Modern pistol

 

 

Name

Rifle (Small)

Range

1 Mile

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Piercing

Fight Type

Rifle

Damage

Depends on Ammunition, min2d6, classically d1d12

Description

Rifle as used by recreational shooters.

 

 

Name

Rifle (Large)

Range

1 Mile

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Rifle

Damage

Depends on Ammunition, min2d6, classically d12+3

Description

Rifle as used by the army.

 

 

Name

Rifle (Sniper)

Range

300Yds

Bonus

None

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Rifle

Damage

Depends on Ammunition, min2d6

Description

As used by Edward Fox

 

 

Name

Sub machinegun (small)

Range

50 Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Small Arms

Damage

Classically, each burst is 2d8

Description

Each die is applied to a different target in a field of fire

 

 

Name

Sub machinegun (medium)

Range

50 Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

Classically, each burst is 2d10

Description

Each die is applied to a different target in a field of fire

 

 

Name

Sub machinegun (large)

Range

50Yds

Bonus

none

Min Str

9

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

Classically, each burst is 3d10

Description

Each die is applied to a different target in a field of fire

 

 

Name

Machine Gun Small

Range

300Yds

Bonus

none

Min Str

Str 5

Min Dex

Dex 1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

3d8

Description

Tin.

 

 

Name

Machine Gun Large

Range

300Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

3d10

Description

Tin.

 

 

Name

Shotgun 12 Gauge

Range

30Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

2d10

Description

Classic Shotgun

 

 

Name

Shotgun 10 Gauge

Range

30Yds

Bonus

None

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

2d10+5 1

Description

Classic Shotgun

 

 

Name

Shotgun 8 or more Gauge

Range

30Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Piercing

Fight Type

Large Firearm

Damage

4d10+10

Description

Stupidly Large Shotgun.  Recoil Effects.

 

 

Name

Laser Pistol

Range

1 Mile

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Energy

Fight Type

Small Arms

Damage

2d6

Description

As in a laser pulse.

 

 

Name

Laser Rifle

Range

10 Miles

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Energy

Fight Type

Rifle

Damage

2d10

Description

As in a laser pulse.

 

 

Name

Plasma Rifle

Range

500Yds

Bonus

none

Min Str

5

Min Dex

1

Damage Type

Energy

Fight Type

Rifle

Damage

6d6

Description

Charged particle beam of destruction, very deadly, very painful, very unstoppable.

 

 

Name

Taser

Range

10ft

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Energy

Fight Type

Special

Damage

Shock only

Description

As in classic taser

 

 

Name

Small Radiation Weapons

Range

20ft

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Energy

Fight Type

Special

Damage

d4+d4 injury (Con)

Description

Irradiates and poisons subject

 

 

Name

Phaser

Range

200ft

Bonus

none

Min Str

1

Min Dex

1

Damage Type

Energy

Fight Type

Small Arms

Damage

As setting.  Able to stun, or kill

Description

Settings vary. 1d4 smallest to 2d20 largest  May be set to stun.